Monitor Defined
Monitor Case
Plastic box for protection
Ventilation slots for cooling
Interface and Cabling
The monitor is connected to the video/graphics card through a cable that attaches to a connector on its back.
The video/graphics card converts PC/digital signals to analog signals
On laptops, the data remains digital because laptop displays are digital
MONITORS
Typical Video/Graphics Card
Connectors used for monitors
15 Pin VGA Standard):
Widely know as VGA
Used by newer monitors
SVGA monitors uses it
9 Pin (Older VGA,EGA, CGA):
Used in older displays
9 Pin to 15 Pin converters for older systems on newer video cards
BNC Connectors:
Used in high performance / newer & larger monitors
Uses special coaxial cable with a standard 15-pin connector
Some monitors that have BNC connectors on them also have a
Standard 15-pin VGA, and either can be used.
The BNC cable can be expensive, but provides better shielding from noise and interference than the standard VGA cable.
Display Systems
Types of Display Systems
1. Cathode ray tube (CRT)
2. Liquid Crystal Display (LCD)
1. Cathode ray tube (CRT)
Major and most expensive component
Used by almost every desktop computer
Monitors are mostly referred to as CRT’s
2. Liquid Crystal Display
Used in laptop computers, digital clocks and watches, microwave ovens, CD players and many other electronic devices
They are thinner and lighter and draw much less power than cathode ray tubes, also much
Clearer than CRT’s
Display Technologies
1. Monochrome Display Adapter (MDA)
Displays monochrome text
Resolution 80 columns x 20 rows
Obsolete
2. Hercules Graphics Controller (HGC)
MDA Compatible
Still monochrome display
First to use dot-addressable mode (pixels)
Maximum resolution 720 x 348
Color adapter also available
3. Colour Graphics Adapter (CGA)
Introduced in 1981 by IBM
Renders four colors
Maximum resolution of 320 pixels horizontally by 200 pixels vertically.
4. Enhanced Graphics Adapter (EGA)
Introduced in 1984 by IBM
Renders 16 different colors
Maximum resolution of 640 pixels horizontally by 350 pixels vertically.
5. Video Graphics Array (VGA)
Introduced in 1987 by IBM
First to use analog technology
Renders 256 different colors on
resolution of 320 x 200 pixels
Maximum resolution is 640 x 480 with 262, 144 colours
Backward compatible with EGA and CGA
6. Extended Graphics Array (XGA)
Introduced in 1990 by IBM
800x600 pixel resolution in true color (16.8 million colors)
1,024x768 resolution in 65,536 colors Widely used today
7. Ultra Extended Graphics Array (UXGA)
Up to 16.8 million colors
Resolutions of up to 1600x1200 pixels, depending on the video memory of the graphics card
Monitor Construction and Operation
1. Construction
2. Operation
The CRT is lined with a phosphorous material that glows when it is struck by a stream of electrons. This material is arranged into an array of millions of tiny cells, usually called dots or pixels
At the back of the monitor is a set of electron guns (3 in modern monitors), which produce a controlled stream of electrons
The electron guns are controlled by the video data stream coming into the monitor from the video card
To produce a picture on the screen (Coated with phosphor), these guns start at the top of the screen and scan very rapidly from left to right.
Then, they return to the left-most position one line down and scan again, and repeat this to cover the entire screen
This happens extremely fast, and the entire screen is drawn in a small fraction of a second.
Performance issues
1. Viewable area (usually measured diagonally)
2. Maximum resolution
3. Dot pitch
4. Refresh rate
5. Amount of power consumption
1. Viewable area
The size of the display is measurered in the aspect ratio and the screen size
Most computer displays have an aspect ratio of 4:3 (4 = width and 3 = height)
Typical Screen sizes: "15, "17, "19 and "21
2. Maximum Resolution
Resolution is the number of individual dots of color, known as pixels, contained on a display
Resolution is typically expressed by identifying the number of pixels on the horizontal axis (rows) and the number on the vertical axis (columns), such as 640x480.
The monitor's viewable area, refresh rate and dot pitch all directly affect the maximum resolution a monitor can display.
3. Dot Pitch
Dot Pitch to the amount of space between a display's pixels
The smaller dot pitch, the better
0.28 dot pitch recommended
4. Refresh Rate
Number of times that the image on the display is drawn each second. (CRT)
Controls monitor flicker
multiple refresh rates support by some monitors
5. Power Consumption
CRT Uses 110 watts of power
LCD uses 30 – 40 watts of power
Monitor uses 80% of the PC’s power
Multiple monitor configuration